Saturday, 8 July 2023

Two more battles

 We had a couple more games in the Siege of Praag campaign.

The first one saw my Tzeentch warband challenge Cyrus' one, they are the biggest and most powerful, so we needed to level them down in order to avoid too much of a gap with the other ones.

The battle background revolved around the appearance of a warped chaos brain plant in a nearby village, both champions wanted to collect parts of it in order to brew a magical potion granting immunity from any psychological effect for some members of the winning warband.

Khorne's followers arrayed for battle, you can see the mutant plant, the objective of the battle

The warband of Guillaume, the champion of Tzeentch is ready to take on the followers of Khorne (note the dragon model proxying for a dragon ogre)

Cyrus' centaur champion charged directly into the plant monster and, thanks to his daemon weapon, instantly slayed it obtaining the ingredient for the potion

Little he realized that the Blasted standard of Tzeentch was close by and ended up killing him with horrible mutations.

The battle ended with Guillaume swooping in with his disk of Tzeentch stealing the ingredient, but his human followers carrying the Blasted standard were killed and the standard was captured and destroyed by a band of Khorne's beastmen.

In the end the battle did bring the two warbands down a notch, I lost my very powerful magical standard and Cyrus lost his second warband champion and its daemon weapon.



The following battle was a big free for all, the chaos powers summoned their champions for a challenge to determine who will be leading the assault on the first defenses on Praag, the four warbands deployed on the corners of the table and the last remaining one would be granted an army to assault the city.


The battlefield near the city of Praag itself

The small, but very resilient warband of Nurgle with its horrible and almost unbeatable mechanical chaos spawns

My still very large warband of Tzeentch with beastmen, ogres, dragon ogres and a few remaining human brigands and horsemen

Khorne's bloodthirsty followers, mostly beastmen and orcs

The followers of Slaanesh, mostly humans with a few dwars and some powerful crossbowmen

The four warbands are deployed


The warbands start to get in position

Thunderstruck, the dragon ogre, ischarged by Shaq the chaos spawn, but kills it in the first round of combat and causes the bowmen to flee from the battlefield


Slaanesh and Khorne battle it out on the opposite flank

My horsemen mote to the eastern flak to keep an eye on the fight between Khorne and Slaanesh.

At this point, as it often happens, I got absorbed into the game and didn't take any more pictures.

The fight between Doyle (Slaanesh) and Cyrus (Khornd) ended when Khorne's followers, thanks to some poor leadershi and coolness tests, ended up fleeing the battle, on my side of the table, the ogres tried to engage the chaos spawns, but couldn't inflict much damage and ended up fleeing the table causing Guillaume itself to panic and flee on his disk, so the rest of the followers of Tzeentch decided to follow its example and I moved them off the table.

At this point all that was left on the table were che followers of Nurgle and some battered remains of Doyle's Slaanesh warband that decided to play it safe and left the field to the diseased ones.

Nurgle will then be in charge of the assault of Praag, next game will be a regular Warhammer game with Max's warband as part of a 2000 points Nurgle army attacking the external defences of Praag, I will be GMing while the three players will split command of the armies involved.

I'll make sure to provide army lists and proper pictures for a kind of battle report.

Monday, 5 June 2023

The battle of the coaching inn

 We had another game yesterday, the Khornate and Slaaneshi warbands clashed in an attempt to destroy a coaching inn that troops sent from the Empire to reinforce the city of Praag could use as a staging point.

The warband of Khorne, as you can see, is substantially larger than the Slaanesh one, so it ended up taking care of most of the imperial troops defending the inn.

I was GMing the battle, so I could take a decent amount of pictures to show how the game went.


The forces of Khorne


The warband of Slaanesh


The inn with its defenders


A view of the battlefield


The warband of Slaanesh sent some scouts to check for Imperial reinforcements


The same was done by their opponents, these are the scouts sent by the champion of Khorne


The followers of Khorne advance quickly towards the defenders


The centaur champion starts outflanking the inn under the waving tentacles of a chaos spawn springing from a neraby well


The warband of Slaanesh advances as fast as it can


Khorne charges in



The imperial scouts leave the protection of the inn to harass their counterpart from the Khornate warband joining the fight after their exploration 



Slaanesh rushes in to join the fight at the inn


Imperial cavalry reinforcements come in at the back of the followers of Khorne


The champion of Slaanesh is in position for a charge



The fight at the inn in full swing



Forces of Khorne turn around to stop the advancing light cavalry


The last few defenders get surrounded by the followers of the two chaos powers


The former Bretonnian levies leave the inn as it starts to burn


As the imperial helbardiers are massacred, the two warbands battle it out to the last few beastmen.

In the end Khorne carried the day, but the centaur champion Hoof didnèt get any new followers.

Thatès all until the next battle.


Sunday, 4 June 2023

Another Chaos warband game

 We had another game with the Chaos warbands. 

This time it was an exploration of the chaos wastes in search of treasures, with the chance of random monsters appearing from terrain features. I didn't participate as a player, but run the random monsters appearing on the table.

The battlefield

Doyle's Slaanesh warband was immediately greeted by a Daemonette, but the champion didn't manage to get control over her and had to run away to avoid a close encounter he might not survive.


Max's dwarf champion of Nurgle with all his spawns run into a chaos giant that killed the newly recruited hobgoblin and the beastman standard bearer, but was finally brought down by the champion.




Cyrus' Khornate warband, with the advantage a several mutated and very fast troops, run directly for his arch rival, the champion of Slaanes, finding some treasures in the process, including a daemon weapon of Slaanesh that he could not touch. The two warbands ended up fighting it over and Khorne had the final word in the discussion.

Overall a very good game, now the other warbands start to be pretty interesting and the various confrontations less predictable.

The build up towards the siege of Praag continues.


Silent Death

 In the past few weeks, with Dave and Garner, we tried a few games of Silent Death.

My brother got a set back in the days and I painted the ships back in 2017 and now, only 6 years later, I finally got to use them.

The game is far from perfect, but nice enough for a night of entertainment once in a while.

I only took a few pictures in the two games I played, overall it is not the most eye candy of games.