The warbands gaming continues, I added another player to this casual gaming endeavor and now we have a representation of each of the ruinous powers.
Cyrus' warband of Khorne, The champion rides a horse, the followers are a group of 8 beastmen, 4 orcs and 3 chaos centaurs.
Doyle's followers of Slaanesh, the champion is a wizard and carries a bow, his followers are 2 bestmen, a lone cultist and a marauder.
My servants of Tzeentch, a champion on disk, 4 brigands carrying the warband's magic blasted standard (being modelled at the moment) and 3 border horses led by a Lvl 10 champion riding a chaos steed.
The fourth palyer, Max, rolled a warband of Nurgle, Chaos dwarf wizard champion with 5 chaos spowns, a marauder and a lonely beastman standard bearer, but we are still lacking appropriate models for him, so no picrure yet.
Last game was a lengthy free for all. The champions had found out that in a small village on the North of Praag, a small shrine of Myrmidia had a mysterious magical artefact in its custody, so they all headed in that direction to find if they could acquire said item, without specific knowledge on the occupants of the shrine and the nature of the item.
The four warbands start at each corner of the field, the building in the center is the shrine.
The brigands of Tzeench start advancing towards the center line, to intercent the followers of Khorne.
On the opposite corner the Khornate warband also advances as fast as it can.
The Champion of Tzeentch (the former Bretonnian Guillaume) speeds to the shrine only to be intercepted and stopped by the head monk who casts a wind blast in his direction.
Meanwhile the followers of Nurgle shuffle forwards, the chaos spawns don't seem to want to follow their master's orders.
When Guillaume decides to fly east away from the magi wind being thrown in his face, he finds himself dangerously close to the warband of Slaanesh which has been sneakily advancing on the eastern side of the field.
In a burst of lucidity, a big and fast chaos spawn runs into the shrine door and start bashing it down with bare fists.
In a quick and bloody fight, the border horses get rid of the Khornate centaurs and champion and chese them off the table.
The spawns seem to all wake up from their stupor and begin advancing in a semi-coordinated way towards the objective.
Guillaume decides to charge his Slaaneshi counterpart, not realizing that the apparently weak champion of Slaanesh had previously enhanced his fighting abilities with a Hammerhand spell and pays dearly for his mistake. He resists for a turn before being cut down.
Due to the mounting body count, all warbands, except for the Nurgle one decide to flee and save their skin instead of risk annihilation at the hands of the numerous stupid but too resilient spawns and daemon weapon wielding chaos marauder of Nurgle, so the Lord of Pestilence carries the day and steals the magical item.
The casualty rolls determine that the already very small warband of Slaanesh permanently looses one beastman and the chaos marauder, so Doyle decided to scrap it and roll a new one for next game.
The champion of Khorne suffer a second body wound, so his T is now 1, but he is undaunted and will keep fighting for the glory of the Lord of Skulls.
Guillaume is found to be just unconscious and will be ready for next fight.
Max's warband if Nurgle is victorious, so his champion will receive a new reward and new followers.
This week only me and Cyrus will be able to play a game, so it will be something more simple and I will try to document it with more and hopefully better pictures.