Sunday, 17 November 2024

Khorne Vs Khorne

 We had a new session of Warbands fighting, but this time Cyrus rolled another warband and he chose to go for Khorne, so we ended up with a challenge to see who is the better servant of the Throne of Skulls.

We had two games, one in which we had to retrieve the content of a sarcophagus in an ruined temple in the Drakwald forest, the second in which my champion had to escort an occult tome to a cult secret temple, again, in the Drakwald forest and his champion was trying to steal it.

Here are few pictures to see how things went:



Cyrus' warband sets up in the ruins, the champion with a bunch of goblin bowmen protect the side of my entry, while a couple of brigands try to open the sarcophagus.



My warband is ready to attack, the champion, mounted on a horse and the useless chaos spawn in the center with the Skaven and Khornegor on the left flank and the brigands and Kislevites forming a mini unit on the right one.



The battlefield and the initial set up of the troops.



My warband advances under the ineffectual fire of goblin arrows.


The game ends with a charge from the goblins that ends up very poorly for them and Cyrus' champion, with the follow up of my warband overrunning the brigands and making short work of the too.


In the second game my warband is carrying a tome through the forest, while Cyrus' one ambushes it.


As my warband moves on the part through the forest, a figure clad in red and brass armour appears through a thicket of giant mushrooms.




My troops form an advancing fighting column with the pack mule in the centre attended by the skaven duo and the rest of the troops protecting the sides and rear.


The goblin archers (one was permanently lost in the previous game) spring the ambush shooting arrows on my troops.


Cyrus realizes that his champion "breathes fire" attribute is quite powerful, with a blast he kills a beastman and causes the unit to flee in panic.


After attempting to shot him with his crossbows, my champion decides to charge in and, although being wounded, he manages to put it out of action (they are now personal enemies).


The goblin bow fire is, this time, much more effective, they manage to shoot down both skaven, leaving the pack mule unattended.


Their luck runs out when they are charged by my brigands/Kislevites unit and completely killed.


The game ends with Cyrus' warband completely wiped out and me ending up permanently loosing both skaven, 1 kislevite, 1 brigand and 2 beastmen. 

I score enough victory pointe so roll two new rewards and new followers, so now my warband has some beastmen reinforcements and some chaos cultists led by a Thug, unfortunately my quite powerful champion ends being crossbreed with a boar and seeing his stats greatly reduced, well, chaos gives, chaos takes away, it is part of the game.

Overall these both fun games, even if the first one was short.

Cyrus is slowly gathering victory points to reinforce his now tiny band, but his champion is pretty decent and would only need a bit more Toughness, or one more wound.

We will hopefully play again soon, and I'll have more to post about.

Cheers

  

Saturday, 21 September 2024

New warbands game

 Last week we had another small game with Chaos Warbands, Cyrus' Slaanesh warband versus my new Khorne one.

The scenario saw the two warbands face each other while attacking a merchant's camp to steal some valuables.

The camp was defended by 10 human guards with crossbows, very dangerous.



The battlefield and a detail of the camp in the middle of the field


The followers of Slaanesh, 5 samurai, the dwarf champion and a sorcerer on the right flank


The warband of Khorne, The champion on the left, a chaos spawn, two skaven and five bestmen Khornegor.




The 2 warbands advance towards the center under fire from the crossbows. The beastmen of Khorne suffer some casualties and end up loosing their cool and routing out of the battlefield.



The assault on the two sides of the camp, the two warbands, by this time start to close on each other as well as the camp guards. The sorcerer of Slaanesh also managed to summon a Daemonic steed.


The chaos spawn is shot and killed in the distance, while the samurai butcher the poor camp defenders.


The champion of Khorne kills and routs the samurai, but finally succumbs to the crossbow bolts of the remaining guards, while the skaven prove ineffectual and ultimately run for their lives.
At the end of the game, both champions survive even if put out of action during the battle, the warbands suffer some casualties and the champion of Khorne, acquires new human followers, some Kislevites and some brigands.

Anther very fun game, next time Cyrus will probably be rolling a new warband and join the forces of The god of skulls again, which sill probably cause some bitter rivalry with my champion, we will see who can offer more skulls for Khorne's throne.


Monday, 9 September 2024

New Realm of Chaos warbands game

 Last Sunday we finally had another game of Warhammer 3rd edition, using the Realm of Chaos rules for Warbands.

It has been quite a while since I last posted something, but in summer people tend to be busier and spend more time outside, so the wargaming suffers a bit for it. Now the weather starts to cool here in Canada, so players should start to be more available.

As usual we had a lot of fun rolling the champions and their retinues.

We had Cyrus that, this time decided to follow Slaanesh, his warband consists of a Chaos dwarf with bestial face and accompanied by a Fiend of Slaanesh followed by a group of 5 Samurai mercenaries and a single sorcerer.

His opponent was Ronan who rolled very well and ended up with a Dragon ogre champion of Nurgle with a Beast of Nurgle followed by a sorcerer and a group of 4 imperial templars led by an overgrown hero.

Nurgle also granted 4 chaos spawns to the dragon ogre, but since it would take very long to roll those profiles and we wanted to start playing, we decided that the spawns were a group of failed Nurgle champions that had been captured by some villagers.

The Dragon ogre had been promised by Nurgle that he could have his gift (the spawns) if he could rescue them, while the champion of Slaanesh had to get to the spawn and take them for a sacrificial ritual.

We set up the two warbands facing one another with a small hamlet in the center of the battlefield and the spawn between the houses.


The warband of Nurgle, the dragon is a stand in for the dragon ogre, the ogre is the templar hero that received a growth chaos attribute and left his horse to the sorcerer (the one with the white and red barding).
The chaos spawn in the center of the village


This is the warband of Slaanesh, from left to right: Fiend of Slaanesh (represented by the Ki-rin, the sorcerer and the samurai led by the chaos dwarf champion.


The battlefield


The followers of Nurgle are ready to rush the village and recover the spawns



The two warbands close in to the village ready for the fight


The templar hero defeats the chaos dwarf with a lucky hit, but the samurai keep on fighting


Eventually the (wounded) templar hero manages to rout the samurai and the Sorcerer of Slaanesh decides to save himself and summons a daemonic steed and leaves the battle.
At this point the warband of Nurgle recovers its prize and we move to the post game phase.
None of the casualties is permanently lost and after assigning victory points to the champions we conclude the game and will be rolling stats for the four chaos spawns.

Overall it was another excellent game, the nature of the rules makes the preparation a bit time consuming (the chaotic randomness of the process is part of the fun), but the game is playable and enjoyable, even if the modern "perception" is that the game is "unplayable" and unfair.

The most important thing is that we had a good laugh and a ton of fun playing, we will definitely try to keep this going.



Saturday, 30 March 2024

Sabotage mission

 Last week I had my second game of Warzone second edition, here are some pictures of the game.

This game saw the same forces from the previous one boosted with a few more models per side, we went from 500 to 700 points.

The forces of Capoitol megacorporation received an additional squad of 10 light infantry troopers and a cover ops specialist, the Dark Legion a squad of 5 acolytes, a Supreme Necromagus and a Technomancer.

In this game the Capitolian forces had to sabotage some defence positions of the Dark Legion, in an effort to weaken the defences of a Citadel that would later be assaulted.


The Capitol left flank with the light and heavy infantry led by a Seal Lion hero.


The battlefield with the three objectives in the centre.



The Dark Legion units starting positions.



The Free Marines set explosives on the first objective, a fuel tank.


In the centre the Sea Lions try to set up an ambush in a patch of giant fungi, but surprisingly accurate fire from the Undead Legionnaires takes two of them down.

 

Ilian Templars try to shot down the Free Marine setting the explosive, but have no success and the fuel tank explodes (unfortunately no special visual effect).




On the Dark Legion left flan, troops take up defensive positions covering the two remaining objectives.




The combined efforts of the light and heavy infantry are successful, while the heavy infantry provides covering fire and kills the technomancer, the light infantry storm the ammo dump and, even though they suffer casuelties, they manage to plant a charge and blow it up.


On the right flank, the Praetorian Stalker and the Templars of Ilian destroy all the infiltrators and start converging on the central objective.


At this point, having destroyed two of the three objectives, the Capitol forces decide to retreat and achieve a tactical victory.

Another great game, small enough to be completed in about 3 hours (excluding setup).
Next game should be in a couple of weeks and will be a continuation of this loose mini campaign.