Last Sunday we finally had another game of Warhammer 3rd edition, using the Realm of Chaos rules for Warbands.
It has been quite a while since I last posted something, but in summer people tend to be busier and spend more time outside, so the wargaming suffers a bit for it. Now the weather starts to cool here in Canada, so players should start to be more available.
As usual we had a lot of fun rolling the champions and their retinues.
We had Cyrus that, this time decided to follow Slaanesh, his warband consists of a Chaos dwarf with bestial face and accompanied by a Fiend of Slaanesh followed by a group of 5 Samurai mercenaries and a single sorcerer.
His opponent was Ronan who rolled very well and ended up with a Dragon ogre champion of Nurgle with a Beast of Nurgle followed by a sorcerer and a group of 4 imperial templars led by an overgrown hero.
Nurgle also granted 4 chaos spawns to the dragon ogre, but since it would take very long to roll those profiles and we wanted to start playing, we decided that the spawns were a group of failed Nurgle champions that had been captured by some villagers.
The Dragon ogre had been promised by Nurgle that he could have his gift (the spawns) if he could rescue them, while the champion of Slaanesh had to get to the spawn and take them for a sacrificial ritual.
We set up the two warbands facing one another with a small hamlet in the center of the battlefield and the spawn between the houses.
The warband of Nurgle, the dragon is a stand in for the dragon ogre, the ogre is the templar hero that received a growth chaos attribute and left his horse to the sorcerer (the one with the white and red barding).
The chaos spawn in the center of the village
This is the warband of Slaanesh, from left to right: Fiend of Slaanesh (represented by the Ki-rin, the sorcerer and the samurai led by the chaos dwarf champion.
The followers of Nurgle are ready to rush the village and recover the spawns
The two warbands close in to the village ready for the fight
The templar hero defeats the chaos dwarf with a lucky hit, but the samurai keep on fighting
Eventually the (wounded) templar hero manages to rout the samurai and the Sorcerer of Slaanesh decides to save himself and summons a daemonic steed and leaves the battle.
At this point the warband of Nurgle recovers its prize and we move to the post game phase.
None of the casualties is permanently lost and after assigning victory points to the champions we conclude the game and will be rolling stats for the four chaos spawns.
Overall it was another excellent game, the nature of the rules makes the preparation a bit time consuming (the chaotic randomness of the process is part of the fun), but the game is playable and enjoyable, even if the modern "perception" is that the game is "unplayable" and unfair.
The most important thing is that we had a good laugh and a ton of fun playing, we will definitely try to keep this going.